Bloomberg has predicted that Dr Kate Stone is going to shake up the world as we know it - in short, she's a game changer.
With a degree in Electronics and a PhD in Physics from Cambridge University; she founded the award winning lab Novalia to explore the space where traditional print and conventional electronics converge, and has been living in that world ever since.
Some people expect the future to look like the film Minority Report, but Dr Kate Stone believes the opposite - she wants to infuse our current analogue world with electronics so that everything looks like it always has.... except that it can come alive through interaction. Imagine a world where a teenager’s bedroom poster comes to life with the launch of a new album, or an LP that enables you to DJ from the actual record sleeve itself, or a notebook that actually plays musical notes? This is the world Dr Kate Stone is creating - by adding 'digital soul' to everyday flat surfaces that we take for granted, she is changing the world as we know it.
Using her patented interactive print Dr Kate Stone is adding interaction and capacitive touch to everything from hats and mandalas through to packaging and books - and connecting them to the internet, she is creating a new frontier for traditional industries that we already know and love, and who until now have been locked out of the technology age.
It’s become standard to lean on quantitative, experiment-driven design, especially when decisions must be made quickly and with very little time and resources. But this method often only reveals surface-level themes and not much about your users’ true intentions. In this Headspace onboarding case study, Vicki will walk you through how we learned to design using intuition, blending science and design research to create a solution that met our users’ needs.
Vicki is a Senior Product Designer at Headspace, creating experiences to guide new users towards a healthy meditation practice. Previously, she was at Lyft, optimizing the passenger ride experience, and at Google, designing tools for reducing bias and predicting outcomes. Prior to Google, Vicki was at Stanford's School of Medicine coordinating research studies in Pediatric Oncology. She holds a degree in Behavioral Psychology from the University of California, San Diego.
We are still figuring out how reading on screen can be improved. There is no set of typographic rules that will assist us, we know print typography rules can't be applied directly to the web, so how do we improve our reader's experience?
One OpenType variable font file can contain the equivalent of multiple individual fonts and allows for a near infinite range of font styles, with smooth interpolation between weights, width and other design axes. With my presentation I want to answer the following questions: Why has typography been neglected on the web? What is the difference between a static and a variable font? What are the web performance benefits of variable fonts in comparison to static fonts? Why should designers and typographers care about a range of font styles? How can variable fonts improve the user experience?
Bianca is a font engineer and type designer and heads up the Skills and Process department for font foundry Dalton Maag. She is an active member of Alphabettes, ATypI and the Unicode Consortium; and she coordinates a mentorship program with the aim to help students and professional newcomers immerse themselves in the industry.
Noah is the Design Manager at Figma. Before that he led the design team at ClassPass in NYC, and the iOS Search team at Google in Mountain View. He also spent some time teaching designers to code as an advisor at Framer, and building a digital assistant for Astronauts at NASA. He studied Human-Computer Interaction at Carnegie Mellon and is a Pittsburgh native who’s convinced it’s the most underrated city in the world.
Distributed collaboration is a foundational competency in modern teams. At Trello, the majority of the team works from home offices. Like many design and product teams we are not just creating a product, we’re simultaneously refining a process for making product. For us that means exploring better ways to collaborate on design as a distributed team. We’ve been exploring various collaboration exercises from design sprints to critiques to problem framing, but doing those all remotely. Chris will share insights and best practices for product and design professionals facing or considering similar challenges.
Chris is Head of Design at Trello, part of Atlassian and has worked in and managed every flavor, size and configuration of team over the years.
AR/VR/3D design is becoming ever more relevant in tech, but making the transition from web/mobile design can be daunting - as I recently learned when I made the switch myself! In this talk I’ll cover what AR/VR/3D design actually is, what skills designers need to know (like 3D modeling, Unity development, and more), and how to learn them. You’ll walk away with a clear idea of how to develop all the skills you need to take part in this exciting field.
Morgane is an AR developer at Mapbox and an indie game designer. She loves making cool things with computers and has been logged on since the 90s.
Hungry Castle is the Internet in real life. They actively work to make Cool Shit playful, public, polarizing and pop. The goal of the fashion and art studio has always been to make big, playful things of cultural impact and use design thinking in a way that truly engages people.
They're the creators of MR POOPIE - a giant inflatable poop emoji that makes icecream, LASER CAT - an epic cat that projects art through its laser beam eyes and LIONEL RICHIE'S HEAD - a giant inflatable sculpture of Lionel Richie's Head, just to name a few of their art pieces. Their work has been exhibited in New York, Miami Beach, London and Paris.